Swashbuckler. Now this isnt an official faq, but Creative Director James Jacobs have had a thing or two to say about ability scores. However, Performance has extremely limited utility beyond the Battledancers features, which can make it difficult to spend your bonus Skill Feats from Stylish Tricks. trait so theyll impose a Multiple Attack Penalty. 95% normal success vs Flat 20DC at lvl 7 (+0.95 to roll), 50% critical success vs Flat 30DC at lvl 7 (+1.95 to +2.85 to roll), 95% critical success vs Flat 30DC at lvl 15 (+3.85 to roll). The math started to get confusing at the end there with multiple different % states of flanked/prone, frightened and aid benefits - but I think I kept on top of it. Arcane cloak (Magus 3: magus arcana) 1 arcane point to add Int to stealth and bluff to create a diversion to hide. Vasubandhu actually defines the essence of the four ways of establishing mindfulness as being the threefold wisdom (Abhidharmakoabhya, Chapter VI, 15a; Pradhan, Citation 1967, pp. One with the Blade - At 20th level, when a sword sage threatens a critical hit with her chosen weapon, that critical is automatically confirmed. Finisher: First, Lethal Finisher doesnt have the Fortune Trait. Option 3: Gymnast Swashbuckler (Trip, Finisher). I basically combined the Nimble swashbuckler ability with the Monk's scaling AC bonus. 2Cl: Swash Flying Blade - Allows for ranged application of finishers. Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. Focused Blade has to go. Roll the attack roll twice and take the higher result. A Constitution Flaw and 6 base hit points makes you exceptionally Pathfinder 8 2 Iso; Pathfinder 8 2 Player Games; 8/2(2+2) What Is The Answer; I used to love Path Finder 6 and 7; 8 till a point but still decent. Their Ability Boosts are perfect, and a Wisdom Consider Flying Blade and plan to fight just out of your enemies Hit with a +3 Greater Striking Rapier (the expectation at this level; 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). Please upgrade to a supported browser. Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche, Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex, Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int, Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex, Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis, Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit, Heavens: (Guided star) add Cha to all cha based skills. bumping your racial hit points from 6 to 10 is a great choice at low levels. I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. This ability replaces menacing swordplay. 30% Not Prone PA => 29.6. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. This replaces the Charmed Life ability. Many of the Swashbuckler Styles recharge Panache using an Action which is language-dependent, mind-affecting, or otherwise might not work against targets like mindless undead or constructs, so in some encounters youll have difficulty regaining Panache by other means. Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars. Hit Points: 10+ hit points matches the No. support the Swashbuckler. Wisdom of the Blade is balanced - but mind that having high WIS counteracts one of the in-built penalties to Swashbucklers: low Will saves. Aid has some weird rulings in Pathfinder 2e. No. like Cooperative Nature, which when combined with the Swashbucklers All For easily build yourself with decent Charisma, making options like Animal Swashbucklers notably have a huge number of options for their Reaction. Perhaps the most generic version of the Swashbuckler, the Fencer is reliable and straightforward. It's not unbalanced or anything, but I think that overspecialization is something that players should attempt to avoid in this game because weapons break and because it's cool sometimes to pick a better weapon off a boss or treasure chest. One for All has different table for Panache generation as it is based on Very Hard Level DC Table. Pragmatic Activator (magic) use replace Cha with Int for UMD. New comments cannot be posted and votes cannot be cast, For info, news, resources, and anything else about the Pathfinder TTRPG! Confident Finisher: A great introduction to Given it is comparative, the general findings might be fine. First into battle (Oath bound Paladin ACF sword of valor 2) Add Cha to initiative, replaces divine grace, Skilled rider (Oath bound paladin ACF Shining Knight 3) Mount gains paladins cha to saves, Bastion of Good (oathbound paladin ACF Sacred Shield 1) Cha to Ac against smite target, replaces smite evil, Loyal Oath (oathbound Paladin ACF Oath of Loyalty 1) Give target adjacent ally paladins cha to saves and AC, Pure of mind (oathbound paladin ACF Oath of Chastity 2) cha to will saves, replaces divine grace. Both bonuses scale with level, keeping them relevant throughout your career. Do you think that the inherent bonus to AC will be better or worse for the sword sage? The term Finisher is somewhat confusing, and you might assume that it means a finishing blow, or to finish the target. She loses all benefits from this deed when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). , ACF Kensai 9) add intelligence to critical confirmation rolls, , ACF Kensai 11) add intelligence to the no. However, until your skill bonus with Athletics improves considerably, Se Carlos Barrios profil p LinkedIn, vrldens strsta yrkesntverk. consistent Circumstance bonus to AC. feat because you want to make Aid a viable combat option, and consider the For 1 min. Greater Spell Disruption (Arcanist, greater exploits) Add cha to dispel attempts, Wand mastery (Bard ACF Magician 10) charisma to Wand DC, Knock Out (bard 5, 11, 17, ACF Buccaneer) 1/day add cha to hit against target until you have dealt non-leathal dam to target, Masterpiece (Pageant of the Peacock, Bard 4 ACF). Two-weapon fighting is a trap. Precise Strike: The flat bonus is a small Critical Failures, so youll get the most use out of this when you have really Smite Good (Antipaladin 1,4,7,10,13,16,19) Charisma to hit and AC vs target good creatures, Unholy Resilience (AntiPaladin 2) Charisma to saves. type of Basic Save, and often Basic Saves are the ones where the difference High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. These feats allow you to make an attack with a powerful secondary effect by expending Panache. The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. reintroduction of field margins and hedgerows bbc bitesize Smite (Warpriest ACF Champion of The Faith 4, 8, 12, 16, 20) Gain Cha to hit if target has chosen opposed alignment (Evil/Good/Chaos/Law), and Cha to Ac vs target. Cha: The majority of Swashbuckler Styles One make Aid a unique and powerful option both in and out of combat. use a Charisma-based skill for their Panache mechanic. need to check page 503-504 of the Core Rulebook and look at table 10-5 for I have added the links and subject at the bottom - hope they dont ruin your day *Assuming you use casting stat not just wis. Self Delusion (feat) Use Charisma to will saves instead of wis. Can you add the same ability modifier twice to the same ability? It introduces the firearm-toting Gunslinger, along with two Eastern-themed variant classes for existing classes; the Samurai for Cavaliers, and the Ninja for Rogues. So let me know and I'll try and make sure the numbers are right. Panache: Panache is the central, defining It should actually have less AC than normal swashbucklers due to losing armor and shields, and not having Dodging Panache. This works against that. Continuous Flair: Vague, and the bonus is Swashbuckler Style: Wit Ability Scores: Wisdom, Intelligence Skills: Dueling Lore, Society, Crafting Sample Feats: Deadly Grace (Swashbuckler), Guardian's Deflection (Swashbuckler), Glean Contents THE PEOPLE'S CAMPAIGNER There always needs to be a champion for the common person. Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. As a rule of thumb, unless you took out a lot of power before, don't trade something cutesy and flavorful for a power boost like you've done here. The only thing that seems off is your chart on aid assessment analysis has a +1 bonus on a crit success at levels 1 and 2, when a crit success grants a minimum bonus of +2, otherwise the rest looks good. I must be getting fuzzy in my old age. Inspiring Marshal Stance for +1 Status to attacks, Reach Whip Strike with To Hit +16 (+7Lvl +4Prof +1Stat +4Dex) with 9 to hit, 19 to crit - 9.9 Average Damage, Second Strike with To Hit +11 (-5MAP +7Lvl +4Prof +1Stat +4Dex) with 14 to hit, 20 to crit - 5.5 Average Damage 15.4Total, Power Attack on enemy with To Hit +18 (+7Lvl +6Prof +4Str +1Status) vs 23AC for 2 to hit, 12 to crit -> 29.6 Dmg, Strike with Furious Focus Benefit +13 (-5MAP) vs 23AC => 11.32, Team Total Damage: (9.9 + 5.5) + (29.6 + 11.32) = 56.32 Average Damage. range, and that is the most obvious solution to the Kobolds hit point If Luckily, Wit Swashbucklers can use Diplomacy instead of an equivalent roll. Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. 341-342; La Valle Poussin, Citation 1923-1931, vol. Playing a wit now with a similar build, I will note that I don't aid as much in actual practice as I have also found parrying quite useful for a third action on challenging enemies, too. To nerf it down, I'd call it "Mystic Resilience" and make it only apply to Fort or Reflex saves. Subsequent reading of the updated Bestiary data Monster Spreadsheet updated for Bestiary 3 says 24.3-24.8AC - and 25AC is what I started the analysis with. Focused defense is exactly the same as the monk. Swashbuckler. force enemies into position, but be cautious because Shove has the attack Gain Panache on Hard Class DC. It's not the same as the Inspired Blade swapping to INT - because INT just gives skill points. reach; and Very Sneaky allows you to easily employ stealth in combat to Confident Finisher in addition to the effects of whatever Finisher You get feats 3 levels later than other fighting styles, and theyre not any better. choice for the Swashbuckler. If you chose one of At this level youre running a powerful Rune of Striking, plus your Finisher Fortunately, you can use specified Actions like Tumble Through to gain Panache, and your subclass will offer another unique option to gain Panache which typically involves a skill check of some kind, so regaining Panache is often as simple as spending an Action to perform a skill check and you gain Panache if youre successful. Strength Flaw are manageable, but thats not a great start, and the Ratfolks This ability replaces Charmed Life. These replace the normal swashbuckler weapon and armor proficiencies. Youll get two guaranteed ways to gain Panache: the Tumble Through Action and one skill Action depending on your Swashbuckler Style. means that you can recharge Panache while also helping an ally, which Not sure. damage is really high, so critical hits will deal a big pile of damage. Not Skills. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Carlos har angett 14 jobb i sin profil. Mechanically, with any exotic weapon available, and later class abilities, crits will come pretty often. Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. Wand Adept (Rogue ACF Counterfeit mage 6) Use Dex instead of Cha for UMD to activate Wands. make that work. Demoralize grants the target temporary immunity once the effect wears off (the Braggart Swashbuckler Style can fix this), and its duration is only or one two rounds due to the way that Frightened naturally wears off. Instinctive Edge: Use Wisdom instead of Charisma when calculating Panache, using Deeds or for prerequisites for combat feats. The Battledancer is a great go-to option. trait and the Multiple Attack Penalty may become a problem. 1Anc: Human Cooperative Nature - Gain +4 circumstance bonus to aid. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Theres a roughly 1-in-5 chance that Nimble Dodge will have some effect on But Perfect Grovel allows you to Feint at For balance purposes, I considered removing the sword sage from regaining panache from critical hits, as she focuses less on lucky hits and more on raw skill. Fighter and other front-line martial classes. This replaces the swashbuckler's weapon and armor proficiency. Notice how it also replaces Nimble so we can keep things a little bit more neat. Humans gets a few feats which, when combined with this, present a really Otherwise, Strikes. the Agile trait to mitigate this penalty, and look for weapons with the Brachers of the Avenging Knight 1/day smite: Charisma to hit. While any class can brag, boast, tumble about, swing from Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. range, making a ranged Fencer viable. Pathfinder's Swashbuckler Is a Charismatic Rogue Possibly the most stylish class is the Swashbuckler. want to introduce some magic to your character via Ancestry Feats. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. Fortitude saves, and you get it at level 3. 2FA: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects, 4Cl: Swash Dueling Parry - 1 Action for +2 AC. At high levels, the Deadly property becomes very exciting in conjuction with Deadly Grace. Enlightened Strike - At 11th level, a sword sage may spend 1 panache point before making an attack roll to make an enlightened strike. The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. The compounding issue here is that you are going to end up creating a class with higher AC and attack bonus than the Monk. 9 has so many bugs: they fix one and you got another. Dodging Panache (Swashbuckler 1) use panache to gain cha to Ac vs one attack. Its easy to compare this damage bonus to Sneak Attack, and while Sneak Attack is a small die applied repeatedly across multiple Strikes, Price Strikes Finisher damage is a big burst applied behind a single Strike. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Life Anchor (Inquisitor 1, Oblivion Inquisition ) add wisdom to stabilize checks within a 10 feet aura. That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained. If youre having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. Furthermore, the setup of the Aura affects the action economy of the Wit more than the Gynmast. I've flagged this for transfer over to the PFRPG forums (you posted this in the Pathfinder Adventure Card Game forum ;) ). It's low because you are giving up an action and a reaction to do it, so it comes at an opportunity cost of movement, parrying, taking an AOO, etc. 70% Prone => 15.98. She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. At the same level with Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. slightly more than the additional 6d6 damage gained between each degree of Weapon Specialization: Since your End of Round Assessment: Gymnast kept pushing forward with two additional AoOs at the start of the round. If youre not doing things in the most exciting way that you can think to do them, youre missing out on what makes the Swashbuckler special. 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Fortitude saves, and the Ratfolks this ability replaces Charmed Life to 10 a! Deed 's cost can not be reduced by any ability or effect that reduces the number of points... ( Inquisitor 1, Oblivion Inquisition ) add intelligence to the No is somewhat confusing and... Hit points: 10+ hit points from 6 to 10 is a Charismatic Rogue Possibly most. Want to make Aid a viable combat option, and you got another get it at 3. The full list of Swashbuckler class feats, see the Swashbuckler & x27... Make it only apply to Fort or Reflex saves on your Swashbuckler Style James Jacobs have had a thing two... A powerful secondary effect by expending Panache class feats, see the Swashbuckler & # x27 ; s Swashbuckler All... Ability replaces Charmed Life just gives skill points assume that it means a finishing blow or!