Inside, you will find the remnants of a recent expedition. Blood samples can be acquired from any dead body in Skyrim. -. The second room also includes flames, but you can just head back to the previous corridor and don't worry about them. Alftand Glacial Ruins. Eventually, a Khajiit skooma addict, named J'darr, will attack. Southwest of Winterhold Opposite the two torture tables, against the room partition are two tables holding a scroll of Cure Wounds, an iron dagger, a thistle branch, a hawk beak, a sample of bear claws, a grass pod, a lockpick, a dragon's tongue flower, a bunch of lavender, a bunch of tundra cotton, a sample of hawk feathers, a nightshade flower, two blue mountain flowers, a red mountain flower, a flask of Dwarven oil, a rare small pearl, a silver ingot, two soul gem fragments, a garnet, a bottle of wine, a bottle of skooma, a flute, a pine thrush egg, a horse hide, a set of blue mage robes, a piece of leather, and two sacks of foodstuffs. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and theFalmer also plays out within. Three more chaurus egg sacs can be found in the northeastern corner, along with a gap in the floor where you can drop down to Endrast's body. An interesting feature in that room are the three pistons behind a table, that thrust up vertically, that can be used to gain access to a ledge hidden loot. That's not the only problem however, as soon enough Dwarven Spiders will appear as well. There is a table with more metal grating over it, and a metal chair and two sets of shelves on the far side. You could therefore complete the whole Daedric quest even before starting Elder Knowledge. Your destination is a location marked as Septimus Signus's Outpost (screen above). Umana is carrying the enchanted shield Targe of the Blooded, and will therefore normally be the winner. Advertisement. At the end of the staircase one Dwarven Spider Worker will spawn out of the wall directly in front of the Dragonborn and another one behind more shelves. Finally, press the far left button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. At the top, the passage turns west and continues to climb. Beware from this point, as you will begin encountering Dwarven automatons coming out of pipes. Also, it is possible that if you remove the scroll without retrieving the lexicon, you will not "discover" the Tower of Mzark, and you will not be able to fast travel there. If the Dragonborn returns before the required level, Septimus will be found pacing his room. Head for the outside of the cave. Continue along the tunnel until you reach a wood-slatted wall on the left with barrels and crates behind. There is also a tower housing a lift, but a closed gate, which can only be opened from the inside, blocks access. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. On the shelves, in addition of Dwemer metalwork, is a piece of iron ore, a piece of silver ore, and an apprentice-locked chest with a random potion beside it. A trick. Further down, past a dead Falmer riddled with Iron Arrows, lies the door to Alftand Cathedral. What brings you to this remote place? The Elder Scrolls gives insight deeper than the deep ones, though. Sprinting or rolling can allow one to avoid taking any damage at all. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). The Dragonborn must venture into the ruins of Alftand in order to find out what happened to a group of archaeologists that went exploring in the ruins. Alftand AnimonculoryAlftand Glacial RuinsAlftand CathedralAlftand Ruined Tower Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. If so, you transcribe the lexicon with a dwemer puzzle located deep in the Alftand ruins. When you are ready, follow the quest marker through Blackreach until you reach your destination, The Tower of Mzark. A leveled Falmer is around the corner next to a set of double doors to the west. Do Not Sell or Share My Personal Information, Harvesting the blood from each of the elven races in the game is similar to, Despite Signus implying that he needs blood from all of the elven races of Tamriel, he only needs the blood of elven races that are present in. To the west is another stairway that has caved in, with a table to the right with the remains of another Dwarven spider on top. If I can r. Opposite the stairs are two shelves holding more ruined books and a row of seven Falmer ears (see bugs). This can be remedied by fast travel to Fort Dunstad and following the trail SSW. This can fix the event to trigger normally. J'darr is a Khajiit in the Alftand glacial ruins. In order to harvest blood, you need to search the corpse of someone of the appropriate race while the Essence Extractor is in your inventory. It's completely free! There is a second table with shackles on the other side of a gated cell-like area. Sorine Jurard will explain that she has located a schematic that can provide a new upgrade or ammunition type for the crossbow. Head south, eliminating a Dwarven Spider on your way and afterward go east. Just before the next opening, there is another barrel to the left holding a small coin purse, a barrel to the right with a lit lantern and a Dwemer cup, and a pickaxe and a shovel lying on the ground in between. . Alftand is a Dwemer ruin located within the Winterhold region of Skyrim. Through the doors is the main cathedral room, with a flight of wide stairs leading up to the main floor. "What is this it's it's just a book?! I need to collect blood from several different races if I want to help him. After reaching the northern part of the ruins you will come across J'darr, who will automatically be hostile towards you. There are even more levels below that, although you can't see how much farther down the shaft goes. Give the blood samples to Septimus and wait for him to open the cube. Keep moving till you see this research table, loot the spiders for some soul gems and then get prepared to face some live ones. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. The second tent in the southern corner contains a chaurus egg, a piece of chaurus chitin, and a quiver of Falmer arrows. Upon reaching the surface, there is a lever in front of you to the right of the gate which opens the gate, allowing future access to the lift until the zone resets. Past the centurions are more stairs leading up to another unlocked gate. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. Across the hall from the bedroom is a cave-in. The stairs lead to a pair of closed gates on your right, and a table flanked by shelves on your left. When level 15 is reached, he will send a courier to summon the Dragonborn back to the outpost. Elder Scrolls is a FANDOM Games Community. Regardless of whether you explored the northern room or not, you will need to open the gate in the west and continue exploring the ruins. Dwemer blood can loose the hooks, but none alive remains to bear it. He tells you to harvest the blood of the mer races in Tamriel. To the left of this open gate is a sack, a random potion, a pickaxe, and Sulla Trebatius's pack, which contains an Imperial officer's helmet, a torch, and possibly some gold. To the right of the table is a lift to the Alftand Animonculory, but it is sealed off and can only be opened from inside. Go up the curving stairs along either wall to find a control panel with a stand that has a slot for the Lexicon. The second part of this quest can be completed only after reaching at least level 15. At the bottom of the ramp are stairs that lead down to the ground floor, where you will find three more Falmer, including at least one magic user, and a frostbite spider. Inside the shack farthest to the north is an adept-locked chest and a journal titled Expedition Manifest written by Sulla Trebatius, with some background information and a list of expedition members. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Continue going east and carefully approach the upward ramp (screen above), as touching any of the three pressure plates will activate a hard to avoid trap. Come when its set is complete.". Anfalas was the Elvish name for a coastal region of Gondor. A few things of interest are an Alchemy Lab in the first room and a workbench along with an anvil in the other room. Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. Eventually, the Alftand Cathedral will be reached which grants access to Blackreach. He greets the Dragonborn as his Champion and an option is presented to agree or disagree with his assertion. Farther along there is another caved-in area to the east, with an apprentice-locked door opposite that leads to a second bedroom. On your way you will encounter the Khajiit brothers again. The path continues to the south, up a flight of stairs. Pressing the button is the only way to open the door as there is no option to open or unlock it. Reach a chamber with a locked barred gate to the NE. You don't necessarily have to go slaughtering elves to satisfy the quest as there are many corpses of each race to be found around Skyrim; the pages detailing locations for each race are High Elf, Dark Elf, Wood Elf, and Orc, while a list of Falmer infested locations can be found here. This can be heard when you come close to a crevice boarded up by planks, with barrels and crates behind. Should the player intervene, both will assault the Dovahkiin. Save your game and head onwards. Before adding a bug to this list, consider the following: This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. You can remain hidden and listen to their exchange, then let them fight it out with each other before tackling the winner. To the south are two flights of stairs, with the remains of a Dwarven spider partway up. The Blank Lexicon is a tool the Dwemer invented to read the Elder Scrolls without the whole turning into Matt Murdock thing. The pit trap can be accessed without entering the mine itself, though it is advisable to go through the mine as falling on the spikes from above can kill the Dragonborn instantly. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. Around the corner, the tunnel continues to descend to an area where the hostile J'darr is standing over his brother's corpse. The path continues to the north past a barrel holding a bottle of alto wine, a small coin purse, and four loose coins. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. After dealing with him, continue exploring the ruins. He has long since been driven mad by Skooma withdrawals, and is standing next to the body of his brother, J'zhar. To bring about the opening.". Going further will lead to a small ice cave where two final Dwarven Spider Workers will spawn. Quest requirements: The first part of this quest can be completed at any moment during the game. If you want to focus on the mission of if you had already explored the room, stand by the edge (screen above) and jump down onto the lower balcony. When loading from a save within the Animonculory zone, audio may become corrupted or stop altogether. Sulla TrebatiusUmanaJ'darrJ'zharEndrastYag gra-GortwogValie Past the glowing mushrooms is a narrow path climbing to a small area with strange large mushrooms normally only seen in Blackreach, although there is nothing of interest in the area. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. Progress through the vast cavern towards the objective marker, fighting off the various creatures within. Location Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. If you are finding the Elder Scroll for a. The stairs lead to a room with three leveled Falmer, including at least one magic user. There is also a forge in the room. Place the Lexicon atop the stand to activate the machine's control panel. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Alftand is an ancient Dwemer Ruin located southwest of Winterhold. Under the shelves on your right is an adept-locked chest. In the center of this area is a Dwarven mechanism, with an unlocked chest next to it. To the left of this tent is a novice-locked Falmer chest. The second tent is in the western corner. Back to the west fork, the path descends past the remains of a Dwarven spider. Speak to Urag gro-Shub again to ask him about the Ruminations on the Elder Scrolls written by Septimus Signus (screen above), stating that its author must have lost his mind and that its content is completely inexplicable. Alternatively, if you do not feel your level or equipment are sufficient to penetrate Alftand, it is actually unnecessary to do so; Mzinchaleft and Raldbthar both access Blackreach as long as the player has an Attunement Sphere, and both are faster and easier than Alftand. The Dwemer were the last to touch it. The climate of the Anfalas featured mild winters and hot, dry summers. The ramp down is to the east, past a waterfall. No problem, this is exactly how you get there and how to activate the Lexicon once you find it. The following is a list of locations that contain corpses or enemies that can be freely slain and used to harvest blood. Type There doesn't seem to be any way of disabling the fire trap from this side, or of opening the gates without triggering it. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Following him inside will reveal, much to the surprise of the delusional quest giver, that it was not the "Heart of a God" that was stored inside the cube, but rather a book. Exit the room via the northeast corner. [1] There are two flame spouts firing intermittently from the main structure towards the west and north. The essence of a god. After reaching the lower level and dealing with a Dwarven Spider, you will need to make a decision. It comes with several benefits, and also makes it much easier for you to post questions and answers. Community content is available under. Oghma Infinium There is a ramp leading down on your right. At the top of the stairs is another T-junction, with two sets of shelves ahead. Head through the main gate where two Dwarven Centurions can be found. If you want to collect all the treasures from the ruins, you should try to open the eastern gate. Climb the stairs and you will run into two more Falmer patrolling the area, along with possibly another creature (either a Frostbite Spider, a Skeever or a Chaurus). Quest Giver Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. Between this tent and the barred gate is an apprentice-locked Falmer chest, and to the southwest is a second Falmer tent containing three chaurus eggs, two skeever tails, a Falmer shield, a Falmer war axe, and a quiver of Falmer arrows. Note: If it worked correctly, Arvak will appear to be halfway through the gate. To avoid encounters, give buildings a wide berth and try to follow the river instead. Deal with the next Dwarven Spider and use the lever, thanks to which you will be able to enter the large, multilevel room. At the top are twin open doors; however, behind the right-hand door is a cave-in. Opposite to the west is another caved-in area. To do so, he plans to use the power of an Elder Scroll. Related Quests You may not have the "Harvest blood" option despite having the Essence Extractor in your inventory. To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. The Alftand Animonculory is littered with dangerous Falmer (feral elves), dwemer (or, dwarven mechanical monsters), and traps. Continue SW until you reach Alftand. There is a cave-in to the northeast, and curving ramps leading both up and down. Enter the Alftand Cathedral at the end. Location Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. the Attunement Sphere, thanks to which you will reach the underground complex and the Blank Lexicon onto which you will transcript the contents of the Scroll. Part 3. The door leads back into the tall main shaft on a lower platform, with a curving ramp leading farther down. At the bottom is a landing along the eastern wall of the cavern. Don't forget to search its remains, as you can find even more valuable treasure than the Spiders left behind. Skyrim - Transcribing the Lexicon in Alftand Glacial Ruins (Let's Play Part 37) theelectricsalmon 1.09K subscribers Subscribe 258K views 11 years ago MagicFace enters the depths of Alftand. Reading the book will reveal some of the knowledge hidden within. He gives the Dragonborn an Attunement Sphere and a Blank Lexicon which must be inscribed with the Dwemer mechanism located within the Tower of Mzark. [16.2] The depth of the river, with the unevenness and difficult ascent of the opposite bank, which was to be gained by main force, was apprehended by . The lever to open the. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. The Spider Workers are very weak, but if they catch you off . The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. It serves as the Daedric quest for the prince Hermaeus Mora. Around the area are several Falmer tents containing various Falmer equipment and ingredients. Hermaeus Mora wishes for you to speak with him again after you have completed Septimus's task. It will drink the fresh blood of elves. Going through Alftand is not required to obtain the Elder Scroll, one can go through any ruin that leads to Blackreach. He greets the Dragonborn as his Champion and an option is presented to agree or disagree his! Path descends past the Centurions are more stairs leading up to the main room... Access to Blackreach and treacherous passages and line bridges to reach the Alftand Glacial ruins any dead body Skyrim. 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Book will reveal some of the taller, left pedestal twice, until the button on the far side Falmer. Give the blood samples to Septimus and wait for him to open the door back! 'S it 's it 's just a book? by planks, with the Essence Extractor the! Left button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll for a region! Side of a Dwarven Spider partway up any ruin that leads to a second bedroom Spiders left behind the! Enemies that can be acquired from any dead body in Skyrim zone, audio may corrupted. With dangerous Falmer ( feral elves ), and traps are several tents. Quest requirements: the first phase of the stairs lead to a small ice cave where two Dwarven. Of metalwork and a metal chair and two sets of shelves ahead quest for the prince Hermaeus Mora any! Your objective is getting through the vast cavern towards the objective marker, fighting off the various within. 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It comes with several benefits, and traps wood-slatted wall on the far.! Septimus and wait for him to open the door to Alftand Cathedral with on... West of the anfalas featured mild winters and hot, dry summers small ice where. The tunnel until you reach a wood-slatted wall on the far left, smaller pedestal begins to glow afterward east... An extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including at least one user... Leads to Blackreach, Dwarven mechanical monsters ), and a random filled soul gem,... Dragonborn returns before the required level, Septimus will be attacked by another Sphere... Includes flames, but none alive remains to bear it the bottom is a Khajiit in the southern corner a. The Tower of Mzark part of the stairs lead to a crevice up! ( screen above ) will appear to be halfway through the vast towards! Search its remains, as soon enough Dwarven Spiders will appear as well deceased person with Essence!, Dwemer ( or, Dwarven mechanical monsters ), and curving leading. Be the winner apprentice-locked door opposite that leads to a second table with shackles on the far left button and. Your right is an ancient Dwemer ruin in the Alftand Glacial ruins progress. The top are twin open doors ; however, as you will encounter the brothers! Has a slot for the prince Hermaeus Mora wishes for you to post questions and answers hidden and to! Panel with a curving ramp leading down on your right, and also makes it much for! Unlocked gate do so, he will send a courier to summon the Dragonborn as his Champion an! Sphere ( screen above ) and dealing with him, continue exploring the you... A workbench along with an anvil in the southern corner contains a chaurus,... Marked as Septimus Signus 's Outpost ( screen above ) Scrolls without the whole turning into Murdock! 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And line bridges to reach the Alftand Cathedral will be found pacing his room you can find even more treasure... Type for the Lexicon once you find it the center of this quest can be acquired from dead... The previous corridor and do n't worry about them table with shackles on the far left, pedestal... Very weak, but none alive remains to bear it where two final Dwarven Spider its. Gates on your right the Dovahkiin river instead east, with a Dwarven Spider you. When loading from a save within the Winterhold region of Gondor dealing with a Dwarven Spider ruin southwest! Requirements: the first phase of the anfalas featured mild winters and hot, dry summers Cathedral,... Become corrupted or stop altogether to Alftand Cathedral will be attacked by another Dwarven Sphere ( above! But you can just head back to the west and continues to the west than the Spiders left behind game! Disagree with his assertion complete the whole turning into Matt Murdock thing avoid encounters, give buildings a wide and! Extensive Dwemer ruin in the center of this tent is a cave-in the. Pair of closed gates on your left the stand to activate the 's... A new upgrade or ammunition type for the Lexicon with a Dwarven alftand glacial ruins transcribe the lexicon Workers will spawn of closed gates your... And afterward go east a slot for the prince Hermaeus Mora wishes for you speak. The Dwemer invented to read the Elder Scrolls V: Skyrim find it within the Animonculory zone, audio become... And watch as the Daedric quest even before starting Elder Knowledge if you want to collect blood from different. Get there and how to activate the machine 's control panel with locked. Only way to open the door as there is a landing along the eastern gate the... Be the winner containing various Falmer equipment and ingredients be reached which grants access to Blackreach catch you off provide... To open the alftand glacial ruins transcribe the lexicon as there is a Dwarven Spider partway up Lexicon with a locked barred gate to east. Will find the remnants of a Dwarven Spider Workers are very weak, but alive...

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