Works for all JB PAs. is consistent damage ticks for a significant amount of damage in trade for spending all your gear. Thank you to all that helped me through this labor of love. When activated, consumes the build to perform a rapid move. Compared to Austere-NT, Atlas Ex, and Lightstream, Jupiter Tullus with its plus potential from Ultimate Boosters is the strongest Dual Blade in game as of 6/26/2019. 13 Summoner: Let Them Do The Talking. Lower end but still a 15, that can put up with at least Austere in terms of output and utility, with specifically this JB giving it the potential to compete for the, to screw up gap closing really hard considering full gear drain removes your 20% multiplier at dire times, . However, this also means Soaring Blade users may be able to benefit from a multiweapon combo with the Jet Boots. The Bouncer class in PSO2: NGS can either use Jet Boots or Soaring Blades as their primary weapon. Currently the best crafted weapon for Bouncer is Invade-NT since the base stats are basically in line with the likes of, even on main class due 10% bonus from Craft Mastery, 20% Crit Rate, 16% Damage, and 15% PP Cost Reduction. Despite all this utility aiming towards higher burst, there are absolutely no safety nets outside the ones native to Bouncer but it's multipliers are unconditional making it on par with BoHu whose damage cap is higher but purely on a striking multiplier standpoint but higher overall damage due to the caveats of having doubled gear generation for the fastest rotations. Alternate normal attacks (particularly normal 2 or 3) in for PP recovery. Here are some prevalent off-meta builds that work for Bouncer. This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. Because of low base DPS that your Jet Boots deal, this is a nice addition to this build, Reduces the PP cost of consecutive Photon Arts and Techniques by up to 15%. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. Please note we'll only be using terms relevant to this guide. All rights reserved. So theyre, Jet Boots Photon Arts hit for a lot less and have. This makes Jet Boots damage and PAs scale from your S-ATK. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. You often weave technics to get gear and most importantly to change to the elemental weakness. R/Critical Strike Striking, R/Critical Strike Shot, R/Critical Strike Tech. L/Mag Excite(Mag Excitement)- Recommended (2nd priority) Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. R/Tech Arts JA PP Save - Reduces the costs of consecutive different PAs and Technics by up to 15%. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Skills. JB FiBo builds are not favorable in current meta. Those normal hits will also get a 15% attack boostduring for having Rapid Boost JA Bonus. This action is the longest PABouncer has. Recommended if you are new to Bouncer that you start here. , Justice Crow - Uses your dual blades to draw the image of an ARKS Star that has weak homing and flies towards nearby enemiesand explodes with splash damage for moderate damage. All the basics are here. However they are still outdone by Zirenheit-NT's raw power outside BoFi. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. With the advent of PSO2 NA, many things have been renamed in that iteration of the game. While most classes have weapons, Summoners have pets who do much of the battle for them. However they are still outdone by Zirenheit-NT's raw power outside BoFi. Shift action any time during this PA slams with a small shockwave for 3 hits that also autocasts Shiftain a small AoE. Decent gear if you have the spare. The starting point and most stable build for Bouncers. Dual Blades are far more lenient on damage loss due to caveats like Break Stance D-Bonus and the nature of Photon Blades while Jet Boots have ridiculous burst on down phases but have far more fall off for misplay. Between JB Gear, Halfline Boost and constant Elemental Bursts, Gilles Weihen is the JB that has the best chance of consistently inflicting status effects on enemies. - As long as theres a target and you have gear you can jump infinitely. in your mind when referring to this guide. So talk to him. Either way, they're homing, so players can continue to attack normally without interruption. It's a recommended class for beginners and people who want to kick ass right from the start. - Swing your Dual Blade in an upwards spinning motion. Valve Corporation. Break SD Bonus uses the base Break Stance multiplier for scaling. Critical rates at 70% or above are DPS increaseson average. Combo ring made from. 30 second recast period. Heavenly Kite - Swing your Dual Blade in an upwards spinning motion. Great swap utility. Please ask on the PSO2 Discord if you are unsure why something is the way it is. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. These are the weapon of choice for Gunner players in most scenarios. Braver. Now its your turn Zenora! Base power starts at 10%, Red aura is an extra, natural recovery 30% and Attack PP recovery 40%, Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like, Fi/Bo better choices to compete with their meta counterparts, . Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. in range for power with an SSAF that offers more utility in the form of an S2 . I know there are guides out, but these seems to be mainly focused on Japanese updates. Permanent JA Window. Very long range, ignores defenses. Due to the tedious nature of that localization choice we simply ask that you. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. Using H, elix Photon Blast gives an additional 4% multiplier, , Ketos offers 30% Automatic PP Recovery, Ajax offers 40% Attack PP Recovery, Illios reduces PP costs by 15%, and Julius reduces damage taken by 12%. This is great! as well as a strong contender for bossing builds. However, special downed phases do not activate the skill, It directly influences the rate at which physical or elemental declines reach the next tier. Shift Action at any time during this PA causes a suction effect and also autocasts Zanverse. While, offers a personal modifier that can be looped, Summoner boasts high stat ups including, 200 All ATK, 200 All DEF, 15 pp and 150 HP, which makes up for a lack of a stance multiplier. This weapon relies on building and creating elemental stacks for extra efficiency on Techniques. and explodes with splash damage for moderate damage. Not exactly 'essential' but you get it by default for free anyway.Field Remain - The skill is self-explanatory, it allows others to keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range. . Tempest Raid-Compound Photon Art with lightning shock (10%)followed by 3 successive rings bolts(18% each)followed by an ending ring that deals twice the damage (36%). Primarily used by, Picks up very little multipliers across classes. After all, shes used to this kind of treatment thanks to Saga. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. Bouncer and Force have some synergy with the Jet Boots' ability to change into any element then getting a buff from Force for casting spells using a weapon of the same element as the spell + Photon Flare can mean Bouncer can hit like a truck wearing high-heels. 14 JB with a 10% base multiplier and a 25% PP reduction via a successful One More Jump. The drain is about, the damage exponentially increases after the 7th revolution, . Stances are actives that are permanent once activated. Gimme that RA guide youre hiding! Adds an 8% damage boost at max grind. Bouncer is a returning class in Phantasy Star Online 2: New Genesis that is proficient in close and medium range combat. In PBF you can maintain max gear between snatches but only on BoPh. - Gap Closing Photon Art for Dual Blades. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. - Capable at nailing normally hard to consistently hit weakpoints. This isnt something thats plausible in a Boss EQ, A solid choice no matter the situation even without its potential activated due to its SSA Slots. With a maximum multiplier of 151.80%during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an SSAF very similar to Phrase Weak. Through SEGA's 'changes,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! per PA proc and 2 for Kestrel. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. One More Jump- As long as theres a target and you have gear you can jump infinitely. 2. Gains distance with gear. Here's what players looking to revisit to try out Bouncers in New Genesis should know. Fills gear instantly if all hits are landed. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. I'm also interested in how much the bouncer builds will change as each update hits, are there dramatic differences i.e will I need to have a totally new tree as each update hits, or are there only a few big overhauls to the class that change up the meta? It is the shortest Dual Blade PA. as well as the second hardest hitting one. you get from the Hunter subclass. Like Phantom, it cannot take a subclass but it can be used as a subclass. PBF has a 120 second cooldown and an active time of up to 45 seconds. Smash that shift action with all your might. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average.