In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. Board games. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. The Highlander 732B is an ancient model from the Star League days! This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. those exceeding 100 tons of mass. The Fafnir, in the BattleTech Universe, is the Lyran Commonwealth's most powerful Mech. There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. Archangel Infernus is first tier in a brawl, if not in a duel. While it excels at no specific roles, the Dragon 1N is passable at many. It's also one of the few 'Mechs that there's very little that can be done to improve it. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. For some reason I was thinking of the MD in charge of the Shadow Division that hit Regulus. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. Slow, yes - but powerful. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. Through the combination of a neurohelmet and physical controls, the pilot can control the 'Mech, making it run, jump, and even do handstands under the right circumstances. So perhaps one of the I.S. I'm partial to the Pillager from the IS, the Turkina from the clans. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. No need for Assaults. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, Your BattleTech News Roundup For January, 2023, https://www.sarna.net/wiki/index.php?title=BattleMech&oldid=950167. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. Slow, plodding, but very heavily armed and armored. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. After assaults, individual pilots in notable mechs made the biggest impact. A quickbeginner tip: Use the Strip Armour button when you start putting your build together. With an Initiative of 3, medium 'Mechs take action near the start of a round. Create an account to follow your favorite communities and start taking part in conversations. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. Unfortunately, the 5A still runs too hot for most pilots. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. Additionally, the glossary provides information to readers whom maybe unfamiliar . Some agencies, namely including the Draconis Combine Mustered Soldiery, define a BattleMech as massing at least 20 tons and therefore do not consider ultralight 'Mechs proper BattleMechs.[23]. One of the best mid-range C3 spotters in the game. Check the. [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. Now the third, called Heavy Metal, is bringing out the big guns. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. There are still some mechs or builds of mechs I haven't tried. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. I would have to say my best mech for the IS would be the Thuderbolt 7S. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: High priority targets that suddenly pop up on the battlefield. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, https://www.sarna.net/wiki/index.php?title=Category:Superheavy_BattleMechs&oldid=837362. Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. Hatchetman 3F's are the king of the close quarters fight. You gain a lot more money by selling spares, especially in friendly systems. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). With even less armor than the standard 9B, the Victor 9S is quite vulnerable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . It's almost impossible to find those anymore, though. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. Cookie Notice Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. Geared for close to mid-range combat, the Quickdraw 4G's Jump Jets allow it to deftly control the battlefield. Suggested chassis:Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw,Vulcan, Assassin, Phoenix Hawk. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. My A-Team is an Atlas II, King Crab, Atlas I and Bull Shark. "LMAO, a Charger?!" With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Missile weapons, including Long Range Missiles and Short Range Missiles, produce less waste heat but require ammunition, with the benefit of using specialty warheads like Inferno or engaging in indirect fire. It's also weakened by having a Small Cockpit so it falls over rather easily. All 'Mechs weighing from 20 up to 35 tons are classified as "light". The Jenner D is both a scout and a fast harasser. sees a Clanner elemental "Oh look, a football!". and our Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. yeah, unoffically I am in the "this is a loaded question" camp. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. Assault mechs, especially the 100-tonners (i.e. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. RogueTech adds a layer of difficulty to the original BattleTech game. L. Torso 1 Ballistic, 1 Energy, 2 Support. Multiple PPCs, autocannons, and laser banks all work well. TR1 Wrath. A word to the wise: Don't scrap, ever. 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