1st level (4 slots): entangle, longstrider, speak with animals, thunderwave Casting Time: 1 action That said, Flaming Sphere can be frustrating to use if the space isnt conducive to boxing in enemies. A Flaming Sphere will 'attack' anyone it rolls into the same square as:. A bit of tallow, a pinch of brimstone, and a dusting of powdered iron, An unoccupied space of your choice within range. When you []. A 5-foot cube occupies 125 cubic feet. Continual Flame | Basic Fantasy SRD. Animal Messenger Why are parallel perfect intervals avoided in part writing when they are so common in scores? So my interpretation is not so much an issue ofif vs when, and more along the lines of: Spostas interpretation of Radiant Soul. In the case of two opposed casters, where one has cast flaming sphere and the other has cast pyrotechnics with the intent to put out the flames, I don't believe there are existing rules that we can reference to determine what happens when the source of flame is from a spell that has a duration. You can use the flaming sphere to ignite something, and then use pyrotechnics to blow that stuff up like a boss, or, create smoke, of course. In this case, the first sentence specifies "certain area effects". That's a dependent clause not a random separate effect. Flaming Sphere only deals damage when it rams into a creature. -1 extinguishing the flame is not an option, it is what gets you the fireworks or smoke. It only takes a minute to sign up. Technically speaking, Flaming Sphere is a spell that deals fire damage. RAW, I see no reason that the caster could not add their Cha mod to the damage the sphere does against one creature over the course of the spells entire duration. 2nd level (3 slots): : Enlarge/Reduce. It moves 30 feet per round. I overpaid the IRS. This in turn means that the Evasion feature of the rogue and monk works identically to the monsters' Evasion feature: an area of effect is not required. | d20HeroSRD Even just changing the language to If instead of when would open it up to allow it to work as you say. Ignition of Flammable Objects When a fire-based spell specifies that it ignites flammable objects, the spell can do much more than what is intended. @LegendaryDude: Right you are! If you do, it falls.. Picking both isnt the best idea, since theyre both fire spells with Dexterity saves. How does flaming sphere's jumping movement work? Legal Information/Open Game License. I only became aware of it from. Subscribe to the Open Gaming Network and get everything ad-free! The following classes have Flaming Sphere on their spell list: The following subclasses get Flaming Sphere for free: Flaming Sphere creates a 5-foot-diameter sphere of fire on an unoccupied space that lasts for up to 1 minute, concentration permitting. rev2023.4.17.43393. It also ignites flammable objects not being worn or carried and sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Thank you for finding that quote though as that confirms my suspicions that it was intended for all effects, not just area, Right, the Ranger doesn't mention it but the question didn't mention Ranger at all. " Using Elemental Attunement to destroy a castle. It ignites flammable substances it touches and illuminates the same area as a torch would. (2d10+5) (4d10+5 on a crit). Unless youre building a fully thematic fire mage then its a great idea. Update your cookie preferences, A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Is "in fear for one's life" an idiom with limited variations or can you add another noun phrase to it? Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Does Evasion work against effects that don't target an area? Despite the first sentence in the paragraph mentioning "certain area effects", I believe the second part is more important: When you are subjected to an effect that allows you to make a Flaming Sphere A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. A creature can even be shoved into FS without taking damage. When you move the sphere, you can [] jump it across pits up to 10 feet wide. At Higher Levels. A flaming sphere rolls over barriers less than 4 feet tall. If you ram the sphere into a creature, that creature must make the saving throw against the spheres damage, and the sphere stops moving this turn. | ACK-SRD At 7th level, rogues gain the Evasion feature: Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragons fiery breath or an ice storm spell. Append content without editing the whole page source. It ignites flammable substances it touches and illuminates the same area as a torch would. Since were in house rule territory now, Id probably allow it for the bonus action every turn and never for the damage on other creatures turns. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I love higher level combat and this needlessly ramps up low level spells. A flaming sphere rolls over barriers less than 4 feet tall. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. Allies also take damage from Flaming Sphere. That is, you cannot ram the sphere into a creature upon casting the spell. Evasion: When you are subjected to an Effect, such as a red dragons fiery breath or a Lightning Bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." Being as I find it highly unlikely they expect the ranger and rogue versions of evasion to behave differently, they intended it to be for all dex saves for half. Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) However: Choose an area of flame that you can see and that can fit within a I can think of a few different methods of handling it. Something does not work as expected? Cantrips (at will): fire bolt, light, mage hand, minor illusion, shocking grasp Can dialogue be put in the same paragraph as action text? The rules for Flaming Sphere in DnD 5e are as follows: A creature can take damage from Flaming Sphere twice in one round of combat. Flaming Sphere is a bit of an edge case. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. However, a if a DM were to rule that the sphere did not stop at the edge of the 15' pit (which does not seem that unreasonable), we know it would then fall as Jeremy Crawford has said: Q: Is Flaming Sphere bound to the ground, given 3rd paragraph of the spell description? We have Sage Advice confirmation that a creature can walk into/through Flaming Sphere without taking damage. There's nothing beyond the text you've already quoted on Evasion, which indicates it only works on Dexterity-based area affects that allow a save-for-half. I assume that your interpretation of the phrasing when you cast a spell that deals radiant fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets requiresthat the damage roll must already exists for the bonus to be applied, and therefore must have been generated when the spell is cast so that it can receive that bonus. This sentence is giving you two different things that you can do, which are not exclusive. well it does so by allowing you to take no damage on passed save or half on a fail when making a dex save for half damage, note that area is not mentioned in that second, prescriptive sentence, its broader than the description which was just examples of what it can do, and as such it applies, I think the following reasoning fits within the approach you are taking. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. However, I interpret it that the bonus is generated when the spell is cast, and that it then exists on its own, simply awaiting the triggering damage roll so it can be applied. 2023 Wizards. In other words, Flaming Sphere cannot be used to physically block creatures. Cantrips (at will): fire bolt, light, mage hand, minor illusion I'd love for that to clarified somewhere.Likewise with the following subclass features:Empowered Evocation (Evocation Wizard)Elemental Affinity (Draconic Sorceror)Enhanced Bond (Wildfire Druid)Arcane Firearm (Artillerist Artificer)Alchemical Savant (Alchemist Artificer)All of them deal with a variant of a bonus to "one roll of a spell" but differ on what kind of roll (damage and/or healing) and other specific requirements.I will note that Empowered Evocation lacks "when you cast a spell" to its wording but all the other ones include it. Can you take fall damage falling into water under the effects of the Water Walk spell? Barkskin The area is greater than zero, however big it is, thus the immolation spell affected that area. New Pages Require creatures inside of it (usually all, but not always like Spirit Guardians) to make a save to avoid damage. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. In the following sentence, it's clear that the first clause does not strictly hold true, while imposing the second as always true: "You should hike Mount Everest with us. If youre looking for the better straight-up damage spell, Fireball wins. has following wizard spells prepared: (2d8+5) On my current character. Again, there's not much in the way of rules support, but if you think allowing the sphere to stay lit is overpowered, then perhaps this is the way to go. If a creature is rammed by Flaming Sphere during the casters turn, and then remains in range of it until the end of their turn, they will take damage from the spell both times. "Beginning at 7th level, you can nimbly dodge out of the way of certain area effects. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. A target can benefit from cover only when an attack or effect originates on the opposite side of the cover (PHB 196). Flaming Sphere(2nd-level conjuration spell; casting time: 1 action; range: 60 ft; duration: concentration, up to 1 minute) = "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though . I personally dont see anything that explicitly requires boththe generation of the bonus and its application to be concurrent. Considering that it is created and fueled by magic it's probably safe to say pyrotechnics can't affect flaming sphere. It ignites flammable substances it touches and illuminates the same area as a torch would. Creative Commons Attribution-ShareAlike 3.0 License. Click here to edit contents of this page. I would rule that a 10' pit of water or fragile ice is similar enough that the ball of fire can jump over it. The immolation spell certainly allows a Dexterity save for half damage, but it is not an "area effect": Flames wreathe one creature you can see within range. Does Water Walk include ice as a terrain it affects? tivadar27 : Dec 19, 2019, 05:40 pm: I honestly think this is the only culprit. | Into The Unknown It ignites flammable substances it touches and illuminates the same area as a torch would. (Tenured faculty), How to intersect two lines that are not touching. I get what youre saying, but I think this might be an instance where the language is simultaneously bothmore precise than the designers intended and less precise than intended. If you ram the sphere into a creature, that creature must make the saving throw against the spheres damage, and the sphere stops moving this turn. Withdrawing a paper after acceptance modulo revisions? Does contemporary usage of "neithernor" for more than two options originate in the US, Review invitation of an article that overly cites me and the journal. The restrained effect can hold multiple enemies in place near the flames. A creature can walk into, near, and through Flaming Sphere without taking damage. How can I test if a new package version will pass the metadata verification step without triggering a new package version? Does Evasion apply to all Dexterity saves for half damage? What happens when the Immolation spell is cast on a creature immune to fire damage? @MarkCogan - I can't really come up with much in the way of rules either way. Flaming Sphere can be conjured in the air. This is an argument I only stumbled upon after asking the question, which I find reasonably convincing. The first sentence says one creature within range is wreathed in flames, but the second and third sentences don't mention that. I think the pendulum swung too far, and would have preferred it pointed closer to 3.5E than the looser language we ended up with in 5E. []. As a bonus action, you can move the sphere up to 30 feet. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Likewise, a sorcerer can use flaming sphere to damage a creature behind total cover relative to the sorcerer. You have only 1 bonus action each turn, so you can move it up to 30 feet per turn. (IMO of course, YMMV). Depending on the interpretation, it could either be a very powerful ability (that works with several of the spells added to the Celestial Warlock spell list) or just a so-so ability (with very limited applicability). You can extinguish the fire in that area, The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. (Note: The additional sentence added in Viari's Evasion preventing its use while incapacitated seems to be part of a new "standard" wording for this feature, for example also seen in the recently released artificer's homunculus servant.). Not to mention that, if used for the full duration against enemies who cant move, Flaming Sphere can easily out-damage Fireball overall. That pandemonium is something your party should be able to take advantage of, even if the spell doesnt do a bunch of outright damage in the initial assault. Usually only deal damage once per round if the target is free to move away. When cast, the sphere simply appears in an unoccupied space. A 5' diameter sphere just fits a 5' cube, and Pyrotechnics does not need a non-magical flame source, so that's great. , light, mage hand, prestidigitation | 4 Color SRD (Astonishing Super Heroes) Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Especially if you have allies who do have vision of the battlefield and can help you direct the sphere intelligently. | Heroes and Monsters SRD It only takes a minute to sign up. @Pyrotechnical Well, I'm not saying all the way back to 3.5E, but closer. Druid, Sorcerer (Optional), Wizard, Unless otherwise stated, the content of this page is licensed under, A Wiki for the iPhone/iPad MMO Celtic Heroes. Does Monk Unarmored Movement work on snow? Use Raster Layer as a Mask over a polygon in QGIS, Existence of rational points on generalized Fermat quintics. Review invitation of an article that overly cites me and the journal, Theorems in set theory that use computability theory tools, and vice versa, Which "certain" effects? Thunderwave Isthis a correct understanding of how the spell works??? Nothing says you lose control of it, or the spell ends, if it later leaves that range. hand,* minor illusion,* prestidigitation, ray of frost 2nd Level Learn more about Stack Overflow the company, and our products. If you need to protect an NPC or prevent enemies from standing near something, Flaming Sphere can be a great spell for the occasion. Flame Blade. It ignites flammable substances it touches and illuminates the same area as a torch would. I don't know if that's particularly relevant to their design intent or just that they were less verbose when designing Wizard subclass features. Any creature means that allies are also subject to making a Dex save at the end of their turns if theyre in range of Flaming Sphere. 1st2nd level (2 2nd-level slots): burning hands. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. I learn (strongly) towards Evasion only working on area of effects that require a DEX save for half damage. You can now print or save sheets. With a 60-foot range, this does open up the possibility of casting Flaming Sphere on a surface above the caster. Ramming a creture with Flaming Sphere involves the same saving throw and deals the same damage as the spells persistent area of effect damage. | Warrior, Rogue, Mage SRD Does Evasion allow half damage even when unconscious? I highly doubt they intended different classes to have different versions of evasion." Some people say Radiant Soul cannot beused with Flaming Sphere. The area occupied / controlled by a creature, medium sized like most PCs, is a five foot square. Flame Blade, 2nd Level Cantrip (at will): mage hand While its sad that the sphere cant physically block creatures, there is another way to trap enemies with this spell. Web is a particularly nice spell to pair it with if you can work with another caster (both spells require concentration). | Starjammer SRD The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Yes, Flaming Sphere is a good spell. There are a number of monsters listed with an Evasion trait whose text is nearly identical to the second sentence of the rogue's and monk's Evasion traits. Or if enemies and your allies are spread in such a way that its not possible to reliably pin foes down. They also help us understand how our site is being used.