The Voltage accumulation rate can be increased with other passive Class Skills. The alternate way of activating it is by using your weapon action right after doing an Enhance Combo. I use this a lot in Primordial darkness quest and i finish it without being damaged if i wanted. This is similar to the Double Saber-Etoile's "Skip Arts" that skip parts of the photon art attack by standing still. Feel free to weave in Enhanced Attacks when you can. By default, there are 3 primary directions S-roll can be performed; left, right, and backwards. Also makes the player invulnerable for that short time frame, hence making it a solid defensive option during this agile playstyle. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Force, and help you understand the basic playstyle and principles of the Class. Talis's altered Tech has nothing to do with this. There's 3 styles luster can use, Fomel (Fire/Dark), Zandi (Electric/Wind) and Baran (Ice/Light). The weapon action should be an opportunity you look for, not something you focus on. Also remember that every attack you do now has guard frames so you are super safe if you play patiently. To be more precise, 14 extra Skill points can be acquired from those Quests, so they are literally essential if you want to maximize your Skill Tree. This allows you to play more aggressively as Perfect Guard lets you spend more time attacking and less avoiding damage with dodges. Similar to phantom,every attack has a small timing after doing the attack you can see some trace of light,if you move + normal attack it does a tracking attack to whatever your are aiming at,is great for tracking,i use it to chase the bosses that move a lot. cZonde summons 3 lightning, but only the last one chains but onlyhit only a single target.. Gizonde: Summon a cylinder shape around you and place the cylinder down in place. For our Force Build, we have chosen skills that maximize the Technique damage and support usage of Rods (which means that Rod is the recommended weapon type for this build). Radiant Sting -> Distortion Pierce -> Normal Attack (This will do the third part of the normal attack) -> Distortion Pierce x2 -> Normal Attack -> Repeat. Your dump skill. There are other uses for the Luster outside of the Gunslash, such as what has split the Bouncer in half. Baran style has greater defensive capabilities. Make sure to implement it to your rotation and after a while you will be using it mechanically, like the Fighters or Etoiles Weapon Action. You'll want to do this to stay filled on gear/focus. Basic Attack: You perform 3 magic bullet attacks, one by one. | Phantasy Star Online 2 - YouTube 0:00 / 3:25 Soul Receptor! This helps to maintain your pp for a longer period of time than when both skills are activated simultaneously. It's nice to know that fire/dark isn't getting the short end of the stick on Lu too. Luster is the last Scion Class introduced in the game, both in JP and Global servers, following Hero, Etoile and Phantom. Im going to assume that you have them. When you guard successfully, the next Tech you use will shoot two looks like two but actually only one elemental bullet of that element to your target. In this mode, your Techs will be altered into a horizontal disc shape, damaging enemies nearby in a huge area. Focus on using the type of Photon Art your style gets voltage bonuses for (Enhance Arts for Fomel, Move Arts for Zandi, Stay Arts for Baran). It takes some practice getting used to. This section will explain all Force class skills, and why or why not to put skill points into them. Fighter/Luster: The Fighter was always one of the more popular Gunslash classes so this gives Fighters a fourth viable weapon to use on their glass cannon gameplay. (This is called Enhanced Arts in JP.) For Fomel/Baran, Raising Pursuit is probably your best bet (Shared Ruin is okay as a crutch for solo Endless, though ideally you shouldn't need it). Weapon Action Hold: Meanwhile, holding the Weapon Action trigger will have the Luster charge a Photon Bullet for huge damage. Welcome the new Scion Class: Luster and much more! This is an easy-to-use AOE tool, while being your only option to deal single-target lightning damage. Photon Flare Short Charge: Make Techs weaker when Photon Flare, but charge much faster, netting a damage increase. If you are looking for Fixa, then prioritize damage and PP consumption reduction/PP recovery. Disregard my brain turning off a bit on the helicopter. Luster Skills - PSO2: Classic Guides Luster Skills Luster's skill tree is very straightforward. This guide is created with help from POS2:NGS Skill Simulator and PSO2NGS Frame Data . Two down periods consumes exactly 30 seconds, which is the active time of both skills. If you have the skill for it, this lost Voltage can be refunded as HP/PP. You CANNOT change its vertical angle, even in OST view. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Force main class and Techter sub-class. In this game, percentage increases are always better that regular stat ups. For example, sword focus increases by hitting enemies with attacks. Guide on the Slayer Class in Phantasy Star Online 2: New GenesisTalk in depth about the Slayer's Skill Tree, Photon Arts and Combos to help start off your jo. Talis's altered Tech has nothing to do with this. Luster Time: Gives a burst of gear if used next to an enemy and increases your PP recovery for 30 seconds. Archived post. All you need is one hit to reset the decay (it can even be a tap of your weapon action). Allows you to perform a Perfect Guard the instant you start charging a Tech Weapon. Posted on June 11, 2021 Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. Gives you access to the PP Conversion Skill. Problem is, you can see zero stuff in melee range, while cFoie lets you aim freely. I like focusing on one type of thing for each character. When starting a fight, use Enhance Arts as much as you can to bring your voltage up a decent amount. Similarly to Etoiles Double Sabers Photon Arts, Luster has enhanced versions of his skills, which can be used by spending Luster Gunblade Focus, the unique resource of the new Scion Class. Using a charged ice Tech on an enemy with blot will trigger the blot, consuming it to deal extra damage. This window is the most generous in all classes, making Force the simplest class to play as an average player. Focus is a bar that you charge up by various ways depending on the weapon. Multi-weapon: Rod-WiredLance. Soul Receptor! Gunblade Ability Plus makes it so that your highest stat between MEL and RNG is used for damage on Luster. Barans Enhance Attack creates an area of effect that does constant damage and can inflict Bind. Considered the 'Ultimate Skill' of Luster, activating it with activates each style's special abilities and gain extra defense. Luster is finally here, bringing with him a ton of new content as well, like new AC & FUN Scratch Tickets, a new Level Cap, a new Story Chapter and more. The Stay Arts combos in the Fomel section do comparable damage if you dont like Move Arts and reached high enough voltage already. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Forcemain class and Techtersub-class. You can also use Luminous Flare. Luster could best be described as an elemental ninja-like fighter, with 3 different stances. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. The newest successor class [Luster] will be releasing on September 16th. Whenever you get hit while using a Double Saber and have enough focus gauge to cover it, the hit will do 30% less damage (and take away the appropriate amount of gauge). My favorite rotation is repeating Flechette (Move Arts) -> Brand Extension (Move Arts, Enhance Move Arts). If you are near the enemy (Normal Combo): Then you can guard with Rod to rain elemental bullets on them. Understanding how these classes interact and how to get the most of them is vital in becoming the . The type of shot fired differs on the style you use. Techter's skills also increase the build's group support potential. Zandis Enhance Attack creates an area of effect that pulls in enemies. Guide notes. After activating Luster as the character's class or sub-class, they should head into the weapon palette, equip a gunblade and then customize their photon arts. This will also let you trigger a counter attack with the normal attack afterwards. Heres a Masquerade sample too. "Voltage" is their unit of combos where each hit will build up a combo counter that you will see on the bottom-right. Not too useful, not too useless. Basics If you are already familiar with Force, skip this part. You shoot a piercing ice lance to your target. There are dedicated skills for these styles in the skill tree, but you'll end up taking all the points for these styles. As a Class, he has access to powerful Technique attacks and potent Crowd Control abilities but lacks physical defense. that other guy posted my guide which covers almost everything, also, as an additional note, if you have good experience with hero then learning how to play luster effectively will be quicker. When attacking those enhanced enemies (those with a stick pin into their body), use Zonde, cZonde, or cFoie to destroy the stick. Talis Bloom Revoke: Trash. This also regenerates PP. [Advanced Trick], There's a trick toward getting the most use of this skill. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. Dodging forwards or backwards (while locked on) on an enemy attack will release a counter that refills gear/focus quickly. It also counts as one Barta Blot or Zonde Clad stack. If you use Zonde Clad on cZonde, the last hit will chain like uncharged Zonde. More detail about. A bunch of them don't even cost points, only levels. Plan out your tree. Some of these you can only use after you reach a certain level and learn it in the skill tree. Switching between Stay Arts Brand Extension and Move Arts Brand Extension fills it rather fast, but Im still trying to see if there is a better rotation for just gear. The voltage gains of Stay Arts type attacks are boosted. I basically use fomel style for everything,but in quests with multi party area where a lot of mobs spawn close to each other i switch to Zandi and charge the normal attack to do the tornado attack and then i switch back to fomel. Gibarta and cGibarta: Also similar. The voltage gains of Move Arts type attacks are boosted. A typical Phantom skill tree can be found by checking the PSO2NA Class Builds Compilation. This deals an insane amount of damage (within all the Techs of course). Its playstyle is to stay far far away and keep shooting. 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