At level 42, your characters melee attacks now deal twice as much damage and give him the opportunity to remove an opponents head completely. Were going to be playing on the hardest level so we gotta be tough. You're going to be sprinting all over the place and getting in the faces of your opponents more often than not. Cannibal is necessary for roleplaying and free HP regeneration after the fight. I've tried replacing it with a +1 STR and +1 END chestpiece (Black Ops Chestpiece, specifically), and it's just not as much damage. When you are going to fight something big, get fucking SMASHED! Chems and alcohol are your friend. Character You can still unlock and use the perks, even with these losses. Just make sure to have plenty of Rad X to remove radiation after youre healed. Kill him and he will give you the weapon guaranteed. Contents 1 Gameplay exploits Melee builds are viable even on upper difficulties in Fallout 4, particularly when you invest in the right perks. Big Leagues (STR 2)Obviously this is the most important perk here, and you should take it every time it's available for another point. Big Leagues I 8. Cheats Crazy Cat Guy. At its base level it increases melee stealth attacks by 4x and at its peak (at level 33) it will do 10x normal stealth damage. and our This build focuses largely on strength and agility. Not with Blitz, which will raise your initiation range. It works with blitz even when you initiate melee from longer ranges and stacks with its damage, so you're doing well over double damage from long range. For beating up enemies, also for a big carry weight. More perks to grab include Pain Train, Blacksmith, Lifegiver, Toughness, and Armorer. It's up to you how you want to play that out. Just how fun are melee builds? Endurance Stats You'll need to get up and personal with enemies significantly more frequently than any ranged character. The main attack type used in this build, with a stealth modifier, deals significant critical damage. Idiot savant is a fantastic bonus for a melee build that does not place a lot of emphasis on intelligence. Special Stats You Should Aim For As A Melee Character, Fallout 4: 10 Plot Holes That Aren't Actually Plot Holes, check out our full list of the best melee builds in Fallout 4 here, all kinds of fun, underrated melee weapons to use. Your main aim is to creep around various areas and come up behind enemies, taking them down before they even know you're there. You want strength, intelligence, and agility. Iron Fist and Big Leagues are your bread and butter for getting big damage out of your fists and weaponry. Night Person will ensure that you, like a true serial killer, have an advantage at night. Videos should not be included unless the exploit cannot be explained without one. These named items can completely transform your build. Here's a short list of the most important ones: There's not much else beyond that to the unarmed/melee setup. Youre not smart, and youre not agile. It requires stacking Strength and aiming for Power Armor as soon as possible. In particular, do not use first-person or forum-style speech. It also outputs a lot of damage, since you'll be always critting. Booze almost always give you more strength and endurance, which leads to more damage and survivability. Rooted is another must-have for a melee build. In a world of guns, nuclear weapons, and mutants, melee builds can be surprisingly fun and viable in Fallout 4. If you have Nuka World, a fourth level can grant you +25AP, allowing you to trigger additional VATS. and your ability to sneak. Melee Build So you want to play a melee build in Fallout 4? Most people enjoy certain playstyles and character builds, and today we will be examining these. Lone Wanderer (CHA 3)This will help you get a start. This build is the synergy between the Melee Master build and the Master of Stealth build. Then, since the AP cost of sniping in V.A.T.S. Sneak (AGI 3)This makes utilizing Ninja just a bit easier, though it's probably not going to be super high on your priority list for a melee character. Due to the higher bonuses you receive when you upgrade a piece of gear and have the melee perk, this is advantageous in large leagues. Break down the Kremvh's Tooth to a regular machete, and the sacrifical blade mod will be added your inventory (which gives the bleed and poison damage). Toughness. Frankly, headgear isn't the most important piece (unless, again, you care about vanity). At night, youre cutting throats or bashing heads, (whichever floats your boat) while people sleep and use stealth to deal with everyone else. If Idiot Savant doesn't proc, reload your quicksave and try it again. Sneak 3 Action Boy/Action Girl 5 Moving Target 6 Ninja 7 Blitz 9 A perk of melee is that some of your best skills are found on one stat (agility) Go for melee weapons and the perks to upgrade them and your armor. Idiot Savant is ABSOLUTELY IMPORTANT, as it's going to level you insanely fast. We'll explain some of that in a second, though. Yes for the Noob build what weapons and armor do i look for? Here are some perks for the tank and the ninja build. Generally speaking, you want a lot of endurance, then a lot of strength, then some agility. Also be sure to grab the Local Leader perk so you can build important supply lines between settlements. If you are going the melee weapon route, your options are a bit crazier. A measure of your overall finesse and reflexes. The best part is that the penalties you'll be taking for being wasted DON'T MATTER! However, if you use this build, you can become so powerful that it makes no difference. It also lets your meter overflow so that no crit meter gains are wasted (like when you're just a fraction of a bar away from full). The wasteland has a new killer, and its you. With both builds, however, you are going to have to have at least two guns on you at any point. Lone Wanderer is excellent for you, as it'll give 30% damage reduction and 50% additional damage. This item will only be visible to you, admins, and anyone marked as a creator. 9 Cito's Shiny Slugger. Other perks would be the generic Rooted, Big Leagues, and survivabilities you think you might need like Toughness or Life Giver. Therefore, you might want to consider trading it in to Moe in Diamond City for some caps and buy the Rockville Slugger from him. Another solid option is the Deathclaw Gauntlet, which you can get from the Museum of Witchcraft. With the second, it'll let you get the jump on opponents from a rather large area while also increasing the amount of damage you do based upon the distance. For all the starting SPECIAL choices below weve gone one lower than the level needed for our highest perk. Strength also lets you access the Rooted perk at level 9, one of the best melee perks available. Blitz is a super powerful perk for the melee build because it essentially allows the player to teleport to their opponent via VATS. I have been playing DND, Destiny 2 & other PC Games for ages now. Barbarians don't steal stuff. NEXT: Fallout 4: 10 Underrated Energy Weapons You Should Be Using. Related: The Best Perks Every Player Should Get In Fallout 4. Rooted, Blitz, Action Boy/Girl, Better Criticals, Grim Reapers Sprint are helpful while Iron Fist is a must and Bloody Mess is great for aesthetics. Primary skill. Life Giver III21. Get one point with bobblehead to make it 5. A measure of your overall mental acuity. The attack damage boost and damage resistance are extremely potent, but stopping each time you want to launch a strike takes some getting accustomed to. You love them. STRENGTH - 10 PERCEPTION - 3 ENDURANCE - 4 CHARISMA - 2 INTELLIGENCE - 2 Blitz will also help if confronted. In the later stages of the game you can basically one-shot most enemies, and take down powerful opponents before they have a chance to kill you. The perk is very workable, especially with automatics. It's up to you how you want to play that out. Here are a few advantages of tank and Ninja builds. Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. At its base level, at strength 2, the perk does 20 percent more melee damage. For the stealth connoisseur. But it's time to try out an up-close-and-personal playthrough. Every time you stop, rooted instantly kicks in and provides you with +50 damage resistance (at rank 2) and +50% Melee damage. You're essentially playing as a tank until your stats and perks diversify enough to change up the playstyle to a hard-hitting stealth character later in the game. Other perks you should pick up are Bloody Mess, Big Leagues, Iron Fist, Critical Banker, Sneak ( level this up all the way), and Better Criticals. Grab your guns and run in shooting. However, you CANNOT upgrade the Costume at all, which means it is constantly going to leave you with less DR and ER than you'd like to be super survivable. Thus you wont suddenly deal outrageous 20x damage when paired with Ninja. Copyright document.write(new Date().getFullYear()) All Rights Reserved, Fallout 4 Melee Build Bash Everything As Big Bertha The Ultimate Guide, Charming Commando Chemist Fallout 4 build. Be sure to allocate a few to Strength though, as this will allow you access to the early game melee perks. There, you can also watch the trailer and view new weapons that can be found. r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. Caffeine Enthusiast. Basically get your hands on the knife or any bladed weapon, you want lots of intelligence, agility, and charisma (for obtaining followers). As a side note, Charisma, Intelligence, and Perception are not that important for a melee build. Starting with a secret copy of Warcraft II on his parents Windows 95, Ben has developed a lifelong obsession with video games. As youre playing on very hard and have lots of health points that will need regenerating you want to be able to get better use out of your stimpacks and radaway ASAP. You want to strike a balance between the two. Fallout 4 Build: John Henry Gender: Male Faction: Railroad Companion: None Home: Old North Church S: 10 P: 1 E: 7 C: 3 I: 1 A: 1 L: 5 Weapons: Sledgehammer, Railway Rifle Key Perks: Big Leagues, Rifleman (after bobble head), Armorer, Idiot Savant, Blacksmith Bobble Heads: All except intelligence ChimiNinja 1 yr. ago It's an incredible addition to your arsenal. The combat knife is a large knife having a clip-point blade. Where you go from here is up to you, have fun adventuring wanderer! Certain builds can even become so powerful they effectively break the game, making the player a one-man army that can ravage the wasteland with ease, and others are quirky enough to be ludicrously fun. Critical Banker (LCK 7)Storing Critical Hits for when you really need them is something that is highly useful strategically, particularly in big battles. Survival Difficulty is tough so here's a step by step guide on creating an OP insanely fun no vats melee build on survival difficulty in Fallout 4. If your HP is fine, you can take this later; it is retroactive, so you get significantly more HP when you take a point at a higher level. Becoming an unstoppable killing machine in Fallout 4 is easy with this build. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. Therefore, having a Combat Rifle and Combat Shotgun will help you greatly with ensuring you can take them down. Melee builds are viable even on upper difficulties in Fallout 4, particularly when you invest in the right perks. You can find the Luck Bobblehead on the second storey of a shipwreck near the bottom of the island. You need to sign in or create an account to do that. Get one point with bobblehead to make it 2. Rooted will also help with your defense when you are standing still. Make sure you have the Strong Back perk, because you wont have a companion to dump all of your newfound loot and junk onto. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. Intro Fallout 4 - Top 5 Melee Builds FudgeMuppet 1.07M subscribers 347K views 5 years ago Subscribe: https://www.youtube.com/subscription_. They kill and take what they want. With an unarmed build, it's actually easy as hell to get your endgame weapon: the Furious Power Fist. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. Therefore, it's technically a damage INCREASE against bigger enemies that you (for some reason) don't one-shot. It can get upgrades at 7, 15, 27 and 42. Armorer III26. Far, far better? Grim Reaper's Sprint (LCK 8)Gives you a chance to refill AP any time you score a kill in VATS, so you can sometimes use blitz straight away after a ninja kill and queue up more attacks. Another thing to point out: YOU ARE GOING TO BE THE BIGGEST DRUG ADDICT AND ALCOHOLIC EVER! Youll also want some durable power armor and a solid melee weapon. This will cover about the first 20 levels or so for you. If you have this much strength you're likely a melee/unarmed character, or are starting to be very late in the game where you're pumping points into Strength for the fun of it. Cookie Notice Strength Stats A logical choice. Furious weapons are ridiculous. One shot the toughest enemy within range with this perk. It will give you the weapon. Endings Guide New The final form of the perk gives you a chance to disarm enemies. Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). You, like a true serial killer, have fun adventuring Wanderer lifelong obsession with video games to the!, then a lot of endurance, which will raise your initiation range % damage reduction 50... 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