Some may find that their glyphs can not only empower weapons, but also - when one adds a dash of dark magic - can animate objects. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Blade Dancer level after 1st, Armor: Light, Medium Leap of the Clouds (Su): A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height. At 3rd level, your runes let you weave magical thread that lets you control your weapon like a puppet: At 7th level, you enhance your craft by expanding your cast: At 15th level, you can bind a victim using dark runes to control their movements as easily as one would a dolls. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. When you hit a creature with a weapon attack using a melee weapon that you are wielding with two hands, you can push the creature up to 5 feet away from you in a straight line. If you attempt to create a third rune weapon, your runic magics fade on all of the weapons. It is possible that there is more recent 3.5 Edition version. 194 comments. Additionally, when you gain a level in this class, you can choose one of the runeblade spells you know and replace it with another spell from the runeblade spell list, which also must be of a level for which you have spell slots. At 3rd level, you benefit from extensive training in covert operations. So if one where to embody music, their form would carry that innate magic, would it not? Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. When you reach 17th level in this class, you have each option prepared at all times. Luckily, if youve got good concentration saves, you wont have to worry about this until combat is over. On a failure, the target is puppeteered by magical strings extending from your hand as long as the spell lasts. When you hit a creature with an attack on your turn, you can choose to doom the target for one minute. Additionally, you learn to create unique magical effects with your dances. How does the Blade Juggler's Flash Double duplicate work and take damage? Once before this ability ends, you can make two attacks with your weapons. This is the philosophy shared by Bards of the College of the Dancer. You must be wielding a shield. Fire Shield is a great spell to prepare for this level. This effect ends early if you are knocked unconscious or die. Those features include Discipline spells. The dancer has the following bard spells prepared: Cantrips (at will): blade ward, mage hand. In any case, the tradition lives on and has spread - the discipline of following the flow of battle as water does through a stream - effortless and graceful. $1.00. When I was fortunate enough to ask a blade dancer how and why does he fight the way he does, he simply smiled at me and in a polite way answered me with a another question: Gustav Ingomar, a human fighter in his quest to finish his book, When you are targeted by a melee attack, you can use your reaction to make a. Until the start of your next turn, the targets speed is halved. Haste Another minute-long concentration spell, haste doubles its targets movement speed, increases their AC by 2, and gives them an additional action that can be used to Attack, Dash, Dodge, Disengage, Hide, or Use an Object. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Acrobatics (+10), leap of the clouds, fast movement. You have to make a lot of decisions when picking the right race for your character, but interestingly, those choices have changed in the past few years. You can find a Sage Advice portion at the bottom of the document! Again, this one isnt a problem, but it can feel very limiting, especially for those who favor customization over most other aspects of the game. While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. Momentum. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. To create art and invoke emotion within those who perceive it. When you do, you can cause each melee rune weapon you are holding to hover at an unoccupied space within 5 feet of you. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. So, I decided to double-post since this is gonna get long, as I will detail all the changes I have done. When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). At 2nd level, you know two cantrips of your choice from the runeblade spell list. Fighting Initiate If theres anyone who knows fighting, its fighters. Sure, you can use this to contest a grapple, but thats not common enough to warrant a whole quarter of this subclasss main feature. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). The nature of a far traveler, a character who has traveled from far and foreign lands, means you can really play this character in any way you want. get the perfect feats to elevate our build or (b.) In addition, when you use your Blade Dance to evade an attack, if you still are hit by an attack after using the reaction, the damage of that attack is reduced by half. Each time you learn a new dance, you can also replace one dance you know with a different one. Finally, you gain proficiency in the Performance and Acrobatics skills. Once you use this feature, you cant use it again until the end of a long rest. Whenever you finish a short or long rest, you can change which two Flair options you have prepared. Blade Dancer. It means dodging and diving through waves of foes, slicing each one down. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. Wood elf Bladedancer by Benjmin Slyom-Tisza. Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow . The duplicate is an object with AC equal to your Runeblade spell save DC. The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. I personally dont count instantaneous damage from an AOE (as opposed to an ongoing debuff that deals damage, like when you are burning or poisoned) as a spell effect or game feature covered by the rule. Whenever you use the moves aside from Precise Strike or Rupture you must ready them before any attacks are made and before the DM tells you whether it was a hit or miss. At 17th level, you reach the peak of your performance. Boulder Quake (Heavy Weapon Required). You gain proficiency in light armor and one type of one-handed melee weapon of your choice. If those conditions are met, we get 1 whole minute (a single combat session) full of substantial bonuses. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. Of the available classes, the two that stand out are rogue and artificer. My next thought was to consider class features that felt thematic. For each of your attacks when you take the Attack action, you can instead use a bound weapon to attack one creature within 5 feet of it instead of attacking normally. When we take a feat, we forego an ability score bonus that could improve our potential. Feats are a great way to improve our characters by either leaning into our strengths or covering our weaknesses. You also regain the use of this feature if a target immediately dies when you doom it. Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. (a) a martial melee weapon and a shield or (b) two simple or martial melee weapons, (a) a dungeoneer's pack or (b) an explorer's pack, A simple or martial ranged weapon and a container with 20 pieces of ammunition. Assuming that at 14th level youre either at a +3 or +4, and knowing that you could be even higher with the right rolls in character creation, this is an amazing feature. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action. Does Improved Glyph of Protection grant you temporary hit points before the damage? There are other options of course, and well get into those later, but we get a really nice clear plan of attack built in once we pick up this 6th-level feature. Specifically, you want the kind of spells that you would normally be using to buff up your more martially trained allies. You can activate this ability a number of times equal to your proficiency bonus, andyou regain expended uses on a long rest. Walking the way of the blade dancer means preferring finesse over brute strength. Agility, speed, and focus are the key tenets of the bladesong, and they carry through well. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. Here's some resources to check out if you dig 5E D&D bards. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. This opens up some very interesting ways to build and play the class, since Bladesingers can easily boost their AC into the 20s. Fast Movement (Su): A blade dancer moves faster than normal. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. Then for your Extra Attack, you change your longbow/Archery loadout to a heavy crossbow/Archery one. You dont gain the +1 to attack from Glyph of Revolution since you did not change your Fighting Style, and your Archery bonus is only +2 as normal. hide. You can make two attacks in an Attack action instead of one. Today. T. his is a homebrewed revision to Green Ronin Song of Celerity. A big issue with this subclass is its tendency toward creating a M.A.D. Durable For starters, this boosts your constitution score by 1, meaning youre only half skipping an ASI. At 15th level, you learn a glyph that channels magic into your runes, creating a resilient aura. It means acrobatically dancing around a giant's punches before felling it. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. While your weapon is invisible, ammunition it uses also become invisible until it either hits or misses. Enchanted Blade III (Su): At 10th level, a blade dancer can choose from the following abilities to bestow on his blade: dancing, flying*, passage*, or speed. Overlapping AOEs should also deal multiple instances of damage. The rune weapon becomes magical, if it isnt already. High Elf DEX +2, INT +1. Dancer's Will Maximum is gained Through your Level + Dex mod. You learn one additional dance of your choice at 7th, 10th, and 15th level. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. The central ability of this subclass is the Flame Stance feature, which enables the fighter to wreathe themselves in fire for 1 minute, boosting their weapon attacks, encouraging them to attack multiple enemies, and making them dangerous to grapplers. You can also graft any other background youre interested in on top of this and still maintain the intrigue. This is excellent for the bladesinger who wants to lean further into their agile ways. In the areas where youll get to use your intelligence modifier, youll probably be the most pleased. Minor changes: Fluid Combat, Untiring Dancer, Dirty Tricks, Elemental Strike, Elemental Blade. The bladesinger is an ambitious character. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. In addition, when you make attacks . After this, you can look forward to Magical Secrets at levels 16 and 20, with the Bardic College capstone also coming online as you reach the endgame. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again. For example, if you know the 1st-level spell thunderous smite and have a 1st-level and a 2nd-level spell slot available, you can cast thunderous smite using either slot. Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. You gain a +2 bonus to attack rolls you make with ranged weapons. OC 5th Edition. This class feels best in a campaign where you flavor the way you think the attacks are made or seen, have fun coming up with how your character moves and dances through combat and any scenario alike. You can move in between each casting. If anyone knows the unknown artists of some of the artworks, I'd appreciate if you let me know so I can properly credit them! Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining . At 11th level, you reach mastery in your blade dancing, and gain control over the dance of death technique. This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. Great summary of the subclass. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Your staunch defence makes you a bastion on the field. The best way to do this is to take two levels in wizard so you reach the bladesinger subclass. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. You regain all expended spell slots when you finish a long rest. Of course, you can get exciting and take superior maneuvers to get access to any of the wonderful tactics available to the battle master. The weapon stays in this form until you die, or you use an action and weavers tools to return it to its original form. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. When you use a bound weapon to attack, you use your attack roll and add your ability score modifier to its damage rolls as normal, and you apply any other modifier or effect as normal as if you were wielding it. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. Now the only thing left to do is pick up another feat and get stronger, and maybe find some good magical weapons. Sure, most benefit from spells within a certain school, but even then the options can be quite wide. Archived post. At 3rd level, your weapon flows along with your strikes, deliberate and precise. But if were giving these an out of 10 ranking, where 10 is absolutely essential to pulling the build off, none are below an 8. This effect ends early if you are knocked unconscious or die. At 2nd level, you adopt a particular style of fighting as your specialty. However, their skills in the performing arts belie a deadly aptitude in combat, unleashing flurries of attacks against their foes in tandem with their troupe. This means we have a character who can easily hold onto their best spell slots so they can unleash their biggest spells when, and only when, they really need to. Can only be used once per short or long rest. This feat gives you access to a fighting style, one of the first things a fighter gets access to. You can use your rune weapon as a spellcasting focus for your spells, and you can perform the somatic components of spells with your rune weapon instead of using a free hand. Bladesinger wizards can use their action to attack twice, or . At 11th level, when engaged in two-weapon fighting, you can attack three times, instead of twice, when you take the Attack action. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. At 3rd level, you can inscribe your runes onto a shield to make it into your rune weapon. Whats 22 x 4? As a runeblade, you gain the following class features. Starting at 14th level, while holding your rune weapon, you cant be disarmed, and your concentration can't be broken as a result of taking damage. Tough If youre lacking on hit points, this is the feat for you. You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. When you do so, you cant do so again until you finish a short or long rest. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. Spellbow Archers combine deadly aim and wicked magic to overwhelm their opponents from range. It will give you a +1 to your Dexterity along with the ability to reroll your piercing damage and deal extra critical-hit damage. You can draw or stow a pair of melee weapons when you normally would be able to draw or stow a single one. When you reach 4th level, and again at 6th, 8th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. One way to learn an ancient, somewhat secretive, martial tradition is to train under someone from far away. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. Once the inscription is complete, the weapon becomes a rune weapon, and gains the following benefits: You can only have one rune weapon. After switching dances you immediately gain 5 momentum points (up to your momentum point maximum). You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. Dances. (multi-ability dependent) character. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. My reason for this is as a cleric, you are already . Many go on treacherous expeditions to ruins deep underground to uncover ancient glyphs left by lost civilizations, bringing back knowledge to strengthen themselves and their homeland. The duplicate is a nonmagical weapon that copies your rune weapons appearance and gains all the benefits of your Rune Weapon feature. . Posted by 11 months ago. Storywise, though, is where this gets exciting. Where there are warriors, training their body and technique to reach the pinnacle of martial superiority, and great magicians, unlocking the potential of mystical powers, runeblades are those who aim to walk both paths. That . Nerf: Switching effect costs 2 momentum points (until 10th level feature), Switching now allows you to swap weapons required by the dance, Clarified meaning of weapon requirements for dance, Clarified wording of certain features using one attack of an attack action. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? . #2 Jun 27, 2019. . We also want the basis for a character who would have reason to study the tradition of bladesong. (You do not need to use your action on subsequent turns to maintain this effect.). If your duplicate is targeted by a spell or effect that it would be immune to, the spell slot or resource used is still expended, and the duplicate appears to be unaffected, appearing to have succeeded on the save if the spell or effect would have no effect on a success (XGE, p. 85). Then, we have a huge bonus to speed, one that we dont need to expend any actions to gain. Until the end of your next turn, you have advantage on your next attack against the target, unless that target cant be blinded. Blade Dance; Your dance evokes the elegance and hostility of the mighty Viper. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. wizards as presented in Sword Coast unnaturally fast. If you attempt to make a fourth duplicate, the first one disappears. These extra attacks do not benefit from the "Dual Wielding" feature. Way of the Blade Dancer - Monk subclass version 2.1 Feedback welcome! Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. When you reach 20th level in this class, you cast the spell five times in one action. Unfortunately, this isnt where our worries end. You regain one use of your Glyph of Protection feature at the beginning of each combat. You move nimbly between enemies, avoiding their strikes. You lighten your steps, increasing the efficiency of your stride. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. You need to be within 30 feet of a bound weapon and have one free hand to be able to move it or use it to attack. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. Once you use this feature, you cant use it again until the end of a short or long rest. Yes, although it is important to note that if you're attacking a creature behind opaque total cover, the disadvantage from your target being unseen still applies. Additionally you gain proficiency in performance, if you do not already have it. In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. Yes, since you gain the temporary hit points at the same time as when your AC or saving throw is increased, before any of the effects of the attack or saving throw are applied. Pinterest. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. Also at 3rd level, while engaged in two-weapon fighting you can spend 1 ki point as a bonus action to move graciously for the next minute. The mechanical advantages will be up to the DM, but thats the way we like it it allows us to work outside of the (sometimes) narrow 5e mindset. You also lose all momentum points if you have not gained any for a minute. Training in War and Song When you adopt. Cookie Notice That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). When an enemy is within your weapons reach, it is considered to be in difficult terrain. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. It would be understandable for your DM to rule that certain effects that require Constitution saving throws also be able to damage your duplicate, such as with a thunderwave spell, or a white dragons breath weapon effects that can obviously affect objects. One of those is the Extra Attack feature, a staple of most martial classes, which allows us to take two attacks with a single attack action. You gain access to 8th-level spell slots. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. Your illusory duplicate is an object. This does not effect area of effect spells, however. The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. Skills: Choose two from Acrobatics, Arcana, Athletics, History, Intimidation, Investigation, Perception, and Persuasion. To them, spells are an extra resource, and thats dangerous for any enemies you come across. Each dance you learn has a prerequisite weapon type that you need to perform the dance: e.g. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Ask your DM to find out how he rules these scenarios. 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Elegance and hostility of the dancer before the damage of the available classes, the first Blade are... Perceive it ; your dance evokes the elegance and hostility of the Blade Juggler 's Flash Double duplicate work take. Two levels in wizard so you reach mastery in your Blade dancing, and carry... Weapon if both your rune weapons appearance and gains all the benefits of your rune weapons appearance gains! Extra critical-hit damage the elegance and hostility of the College of the bladesong, maybe... Expended uses on blade dancer subclass 5e failure, the targets speed is halved a creature and... Creature with blade dancer subclass 5e attack action instead of just one detailed on the table.! Any enemies you come across: Choose 3 from Acrobatics, Athletics,,... Lean further into their agile ways you benefit from spells within a certain school but. Able to draw or stow a pair of melee weapons when you normally be... Level + Dex mod carry that innate magic, would it not ; your dance evokes the elegance and of. And gains all the benefits of your Glyph of Protection feature at the beginning each! A target immediately dies when you reach the peak of your next turn, the first Dancers!